To tell you a little about the MUD:

  • The Mud base is NakedMud; all game content has been written from scratch.
  • We have a detailed crafting and trading system. All equipment outside of the newbie zone, mundane and magical, is player made.
  • Powerful magical items can take days, or even weeks, to create and require collaboration by multiple crafters, each with specialization in their own unique area of crafting.
  • Combat is manual, using an action point system. It is fast-paced, and often requires you to react to and anticipate your opponent's moves.
  • We are a classless, levelless mud that offers an indepth player customization process. Advancement is through the acquisition of magical items and character 'traits' that provide modifications to how you fight.
  • You can rechoose your combat skills any time you are in town; experimenting with different skills and weapon combinations is encouraged.
  • We offer a large, rich 80,000 room wilderness with overhead map that encourages exploration. Special resources, treasures, and dungeons can be found randomly spawned throughout the land.
  • Competitive prestige items will be available to players who win weekly tournaments in areas of monster hunting, treasure finding, and PvP. These items decay after a week, and must be won back at the next tournament.
  • Players are encouraged to submit crafting and moster ideas according to our design guidelines. Ideas that become implemented are rewarded with experience and copies of the submitted recipes.

External linksEdit

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.