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HeroEngine

Developer(s)

Simutronics / Idea Fabrik

Initial release

Stable release

1.47.2 / September 19, 2011

Written in

C++, HeroScript Language (HSL)

Platform

Microsoft Windows

Type

Game engine

License

Proprietary

Website

http://www.heroengine.com/


HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games. At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which is using it for Star Wars: The Old Republic[1]) and Stray Bullet Games (for an as yet unnamed project).

On June 12, 2010, Idea Fabrik announced that it had purchased "the HeroEngine and HeroCloud game development technologies" as well as hired "the staff of Simutronics that was associated with the development and support of HeroEngine/HeroCloud".[2]

FeaturesEdit

The engine has online creation. For example, one developer can be creating a house and the entities inside, while another works on the landscaping and terrain around it. Each sees the other's work in real time.[3]

The simulation and rendering processes of the engine are currently run on a single-thread. However, it is planned for there to be a multi-threaded release, but the publish date has not yet been determined.[4]

Development times vary between games. Faxion Online took 18 months to complete[5], and Star Wars: The Old Republic took over three years.

Integration with other technologiesEdit

HeroBlade contains integrated features such as custom scripting and collaborative project management, which allow developers to make notes directly onto the in-game levels for others to see.[6] These notes can be attached to tasks to signal other developers that something specific needs to be worked on.[7] HeroEngine also works with technology from third-party vendors,[8] such as FMOD, PhysX, SpeedTree, Wwise, Scaleform, and Vivox, as well as having plugins for 3D Studio Max and Maya.

HeroCloudEdit

HeroCloud is a version of HeroEngine that is available for $99 per year, under the license that they receive 30% the money sales of any game made with it. It includes everything that a license to the HeroEngine has, except for access to the source code.[9]

AwardsEdit

Games developed using HeroEngineEdit

ReleasedEdit

UnreleasedEdit

ReferencesEdit

  1. Jon Wood (2008-10-22). "Star Wars: The Old Republic: Updates from Around the Web". Retrieved on 2008-10-23.
  2. "Idea Fabrik PLC press release". Idea Fabrik PLC. Retrieved on 2011-08-11.
  3. Massey, Dana (2007-04-03). "Preview: Hero's Journey & HeroEngine". WarCry Network. Retrieved on 2008-07-02.
  4. [1], official forum, "In the current release, simulation and rendering run on a single shared core."
  5. HE-Cooper Administrator, official forum, "Faxion's Development cycle was around 18 months. Which, luckily for us, is exactly what the HeroEngine is supposed to do."
  6. "The official HeroEngine webpage's feature page". Archived from the original on 2008-03-09. Retrieved on 2008-07-02.
  7. "The official HeroEngine webpage's management tools page.". Archived from the original on 2008-03-07. Retrieved on 2008-07-03.
  8. Template:Cite news
  9. http://www.heroengine.com/heroengine/licensing-options/
  10. "Front Line Awards". Game Developer magazine (2006). "HeroEngine finalist for 'Best Engine'"
  11. Boyer, Brandon (2007-03-09). "Simutronics' HeroEngine Gets Three Licensees". Gamasutra. UBM. Retrieved on 2008-07-02.
  12. Template:Cite news

External linksEdit

Smallwikipedialogo.png This page uses content from Wikipedia. The original article was at HeroEngine.
The list of authors can be seen in the page history. As with Muds Wiki, the text of Wikipedia is available under the Creative Commons Attribution-Share Alike License 3.0 (Unported) (CC-BY-SA).

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