MMO Skill Rating (MMOSR) evaluates the skill level of the player in terms of worthiness to participate in an elite MMO guild. It is an evaluation based on the player's MMO history, in-game achievements, participation metrics, equipment obtained, and recommendations from certified guilds. This rating gives elite guilds the ability to gauge the 'worth' of the player to guild.
MMO skill ratings are determined by the independant MMOSR Evaluations Committee, an organization made up of high ranking participants in the MMOSR, who review monthly evaluation reports submitted to the committee by the participating guild. The rating represents the committee's evaluation of qualitative and quantitative information for the player, including non-public information obtained through the participating guilds that the player is representing.
MMO skill ratings are not based on mathematical formulas. Instead, the committee uses their judgement and experience in determining what public and private information should be considered in giving a rating to a particular player. The rating is used by guilds to determine if the player matches the expectations of skill level for the guild.
A poor skill rating indicates the committee's opinion that the player has a high risk of not performing well in guilds expecting higher ratings, and very low ratings are usually a clear indication that this player will damage a guild in some fashion.
The MMOSR was devised by elite raiding guilds that wanted to restore a system similar to pre-MMO ratings, called MUD Standards and Assessment Association, or MUDSAA.
MUDSAA was a simple lettering scale or grading system that allowed MUD Wizards to flag their players with ratings based on how they felt they performed in the MUD. This allowed for interesting controls put into place by the Wizards, but the concept was still fairly new and not as standard as the name entailed.
When the first MMOs came out, a loose system based on MUDSAA was devised for MMOs and ultimately called MMOSAA. However, MMOSAA came to use an archaic, formulaic system that devised a number scale that indicated a skill rating, but could be manipulated through careful gaming of variables that the system automatically examined. Without the personal touch of having elite guilds giving some critical evaluation of players, the system became to be distrusted.
MMOSR came about as a direct result of this distrust, doing away with the forumlaic system of automated score tallying, and instead relying on updates from participating guilds to submit updates about their players to a committee made up of members from noted elite guilds, at which point assessments and ratings were determined, and reevaluated on a monthly basis for improvements or lapses in skill.
The MMOSR rating scale is as follows, from excellent to poor: AAA, AA+, AA, AA-, A+, A, A-, BBB+, BBB, BBB-, BB+, BB, BB-, B+, B, B-, CCC+, CCC, CCC-, CC, C, D. Anything lower than a BBB- rating is considered a non-professional casual player.
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