Started in 2003 by Edward Castronova, Julian Dibbell, Dan Hunter, and Greg Lastowka, Terra Nova initially focused heavily on research and questions surrounding real money trading (RMT) in online virtual worlds. Coverage has expanded to include impacts of gaming on culture, architecture and law.
Terra Nova is cited in the traditional media on issues of gaming in virtual worlds, most notably issues regarding Second Life and World of Warcraft. Various issues have been discussed, from the virtual economy of Star Wars Galaxies to the impact of learning in MMOs.
- ↑ "About TN". Terra Nova. Retrieved on 2008-07-25.
- ↑ Template:Cite news
- ↑ Larkin, Thomasina (2007-10-31). "Whole worlds inside the screen". Blog Watch. The Japan Times. Retrieved on 2008-07-25.
- ↑ Thompson, Clive (2007-06-19). "Voice Chat Can Really Kill the Mood on WoW". Games without Frontiers. Wired. Retrieved on 2008-07-25.
- ↑ Hof, Rob (2007-04-20). "My Second Life". The Tech Beat. Business Week. Retrieved on 2008-07-25.
- ↑ Terdiman, Daniel (2005-10-18). "Warcrafters take Graveyard Games virtual". News Blog. CNet. Retrieved on 2008-07-25.
- ↑ Terdiman, Daniel (2004-05-08). "Fun in Following the Money". Gaming. Wired. Retrieved on 2008-07-25.
- ↑ Rossignol, Jim (2006-09-26). "Column: 'Blogged Out: Decade Of Graphics'". Industry News. Gamasutra. Retrieved on 2008-07-25.
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