An approach to level creation first appearing in Rogue. Areas are generated from seed data, rather than by hand. Depending on the implementation, it can be quite effective in creating the illusion of endless, expansive depth and still retain the level of detail in a human-generated game level.

Ad blocker interference detected!

Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.